Generate 3D
Start with an image. Work with it in 3D.
Connect a reference image to Generate 3D and choose a model. You can use multiple views when the model supports them, then inspect the result in Oro before exporting a GLB. It is a way to try an object, explore a shape or get a starting mesh for your next scene.
Move the model with a pointer or one finger.
Choose the reference
Start with a clear view of the object. If you have other angles, choose a model that accepts multiple images and connect them too.
Generate and inspect
Choose the settings available for your model and run the node. Rotate the result, check the silhouette and look at the mesh from more than one side.
Take it into your scene
Export the GLB for further work. Depending on the result, you may want to clean up the geometry or textures before using it in a finished scene.
AVAILABLE MODELS
Choose a model for your reference.
Rodin Gen 2
Image or prompt, with multi-view support and direct geometry controls.
TRELLIS 2
Image-led reconstruction with resolution, texture and mesh controls.
Meshy 6
Single or multi-image generation with topology, polycount and PBR options.
Hunyuan3D V3.1 Pro
Up to eight views for a more deliberate multi-view reconstruction.
Hunyuan3D V3.1 Rapid
A faster single-image route when iteration speed matters most.
SAM 3D
A direct image-to-textured-GLB path with a compact set of controls.
INSIDE THE WORKFLOW
Check the shape before you export.
Orbit around the object or use a fixed view. Switch to wireframe to inspect the geometry, then return to the material view to check the surface. Choose a lighting preset as a starting point, then use the lighting controls to adjust how the model is lit. Oro automatically creates a snapshot from the 3D view, so you also have an image of the model to use elsewhere in your workflow.